--- title: "Quadtree" description: "Explore the quadtree data structure for spatial data partitioning." image: "https://assets.bytebytego.com/diagrams/0311-quadtree.jpg" createdAt: "2024-03-03" draft: false categories: - how-it-works tags: - "Data Structures" - "Algorithms" --- ![](https://assets.bytebytego.com/diagrams/0311-quadtree.jpg) Let's explore another data structure to find nearby restaurants on Yelp or Google Maps. A quadtree is a data structure that is commonly used to partition a two-dimensional space by recursively subdividing it into four quadrants (grids) until the contents of the grids meet certain criteria. A quadtree is an **in-memory data structure** and it is not a database solution. It runs on each LBS (Location-Based Service, see last week’s post) server, and the data structure is built at server start-up time. The second diagram explains the quadtree building process in more detail. The root node represents the whole world map. The root node is recursively broken down into 4 quadrants until no nodes are left with more than 100 businesses. ## How to get nearby businesses with quadtree? * Build the quadtree in memory. * After the quadtree is built, start searching from the root and traverse the tree, until we find the leaf node where the search origin is. * If that leaf node has 100 businesses, return the node. Otherwise, add businesses from its neighbors until enough businesses are returned. ## Update LBS server and rebuild quadtree * It may take a few minutes to build a quadtree in memory with 200 million businesses at the server start-up time. * While the quadtree is being built, the server cannot serve traffic. * Therefore, we should roll out a new release of the server incrementally to a small subset of servers at a time. This avoids taking a large swathe of the server cluster offline and causes service brownout.